Thursday, 14 March 2019

Altering the colours of my textures.

Since starting the 'print & paste' range of textures (which are largely used for creating 2.5D dungeons), people have inquired about alternative colours for some of the pieces - in order to add more variety to their layouts.

And while I have done that on several occasions (and will continue to do so, as and when time allows), I thought that it might be a good idea to show you how you can do something like that yourself (quickly and easily) - just using free software (for personal use only of course).

So, here goes :) :) :)

OK then, the very first thing you'll need to do is download and install GIMP (it's a free alternative to something like photoshop).

Once it's installed, open up GIMP and choose the FILE > OPEN option to locate the relevant pdf file on your computer (for the purpose of this first example I'll be using my recent sewer tiles).

You should then get a dialogue box appear that looks something like this:


From here you will first need to select the page that you want to edit (in this example I've chosen page 5) - plus you will also need to input a resolution of 300 pixles/inch, and make sure that the anti-aliasing box is NOT checked.

And that will ensure that the image is imported correctly ...i.e. like this:


From here all you'll need to do is select the COLORS > COLOR BALANCE option (from the menu bar), and move the three sliders around (in the ADJUST COLOR LEVELS section of the dialogue box) until you get the desired colour.


And, as you can see in the above example, I've moved the top slider over to the right (towards RED), and the bottom two sliders over to the left (towards MAGENTA and YELLOW respectively) to change the water texture to something that you could probably use as a pool of blood.

However, if you don't want to change the colour of the whole image you can also use the 'Rectangle select tool' (outlined in red in the top left corner), and use that to draw/select a box around the object you would like to alter...


...like I've done with one of the bottle textures in the above example.

Then, when we alter the colour balance, the only thing that will change is the selected area ...like you can see below.


So yeah, if you ever find that you're in need of a slightly different colour dungeon tile, or bottle, or anything like that, then this is one way of doing that without much fuss (though if you're feeling particularly adventurous, you can also play around with some of the other options in the COLOR menu for even more variation ;) ).

Anyway, I hope this has been of help - but if you have any issues, please feel free to get in touch.

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IMPORTANT NOTE: As I said above, please feel free to alter the textures as much as you like for your own personal use ...however please do not share any variations of these files publicly. Thank you.

Friday, 1 March 2019

Print & Paste Dungeon Terrain : Sewer Accessories

Since the release of the Sewer Tiles pdf I've been working on a few accessory pieces to accompany them...


As always, I've uploaded these new textures to DriveThruRPG (as a pay-what-you-want file), and shown how to assemble them in the video below.


So, here's hoping you'll be able to put them to use!

Saturday, 16 February 2019

Print & Paste Dungeon Terrain : Sewer Tiles

I'm pleased to announce that I've just released another set of 2.5D textures ...and this time we'll be going down into the sewers...


As always, I've uploaded the textures to DriveThruRPG as a pay-what-you-want pdf file ...so feel free to pick them up for free - or throw a couple of coins my way if you'd like to help support this ongoing project (as every little helps).

-an example sewer using the 'starter set' depicted in the video-

And, if you do have a go at making some of these, I'd love to see/hear how it goes!

-Reaper Bones miniatures used with permission-

Thursday, 31 January 2019

More Print & Paste Terrain & Another Encounter Room

I've managed to get two 'print & paste' videos filmed and uploaded this month (along with their associated pdf files), and this latest one features a few alcoves/niches that can be used to add some interest to passages and small rooms - without them taking up any of the playable space!


And, as usual, you can pick up the pdf file from DriveThruRPG (it's a pay-what-you-want product - so pick it up for free, or pay as much/little as you like).

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I've also just released the second 'crafting encounters' booklet over on the DMsGuild.


And, just like the last one, this booklet features a single (5E) encounter, and contains tips on what terrain you'll need to build for that encounter (assuming you like to use terrain in your games), along with a VTT map (for those that play online), and a simple 2D battlmap (for those that still like to use miniatures - but don't want the hassle of building terrain).

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Furthermore, I've also written a short article (and created a few custom textures) for issue 2 of Bexim's Bazaar ...a new online magazine from The Tabletop Engineer (AKA Jim).


And, as you can see, the textures that I've provided for the magazine should allow you to build a medium sized room with a few bits of treasure scattered about the floor, and a gargoyle-like face* (quite possibly a trap ;) ) on one of the walls.

*note that this is a slight variant of the one found in the 'Alcoves & Niches' video ...as this one has red gemstones in place of its eyes.



* * *

So, feel free to check any (or all) of these out ...and, as always, let me know what you think!

Monday, 21 January 2019

January's (VTT) Map Tiles.

As some of you will know, for the first half of this year (possibly longer) I'm going to be drawing a bunch of cave tiles that you can piece together to create your own cavern layouts.

However, it'll probably be a few months before there's enough variety to make anything other than simplistic layouts ...but I thought I'd post a picture of the kind of thing you can do with just these eight tiles (to give you a better idea of the kind of thing I'm aiming for).

(this map contains 2 T-junction tunnels, and three dead-end caves)





And, all this is being made possible by the kind folks supporting me over on Patreon (thanks guys) ...and it's my hope to eventually add 'feature caverns' to the library (so caves/tunnels with lava or water running through them, giant mushroom groves, goblinoid lairs, and so on) once I've got a working 'core set' complete.

So,here's hoping you like 'em!

Note that you can find links to all of these maps over on the Patreon page ...though I am also compiling all of the cave tiles in THIS FOLDER over on google drive.

Tuesday, 15 January 2019

Print & Paste Dungeon Terrain : Rusty metal

I'm back again with another new set of textures ...and this time I've been making some metal pipes, rusty cages, levers, and so on.



And if you're interested in making a few of your own, the pdf file is available over on DriveThruRPG as a pay-what-you-want product ...so feel free to pick it up for free, or throw a couple of coins my way if you really feel the need :)


Monday, 7 January 2019

All of the (Patreon) maps from 2018

As most of you will probably know, I've had an ongoing Patreon campaign for a few years now (one that's tied to my smaller/VTT maps), and so I thought I'd take a few minutes to show off all of the tiles I created last year - thanks to the support of my kind patrons.


As you can see, most of them are modular dungeon tiles that allow you to make maps like this:


...though, I also added in a few stand alone pieces (like the cave and the barrow) for a bit of added variety every now and again.

Anyway, now it's the start of the new year, I've decided that I'm also going to start work on an accompanying set of cave tiles (for even more variety) ...though obviously, it's probably going to take a few months before we get enough tiles to make a reasonable looking layout ...but you've got to start somewhere, right?

Note that you can find all of the maps from 2017 onwards in THIS album or over on the PATREON page.