Tuesday, 28 January 2020

Hobbystreak 2020

A few folks online are doing this #hobbystreak challenge thing (I first saw it on the Crafts & Mini's YouTube channel) - where the aim is to do something miniatures related every single day ...and see how long you can keep it up.

It doesn't need to be anything special - for example it can be something as simple as priming or basing a mini ...just as long as it's something each and every day.

So, since I seem to have an ever increasing pile of unpainted mini's I thought I'd give it a go :)

And (as you'll see in the pictures that follow) I've just about managed to keep it going everyday this year (though sometimes my 'days work' really was just sticking some tufts to a base, or similar).

Anyway here's January's progress...

Week 1:
The larger mini's are Reaper Bones 'saproling warriors' and the smaller ones are old WotC 'twig blights'

Week 2:
Left: Reaper Bones 'demi-lich' (which I'll be using as a flameskull). Right: Ral Partha Europe 'wraith' (which I'll be using as a lich).

Week 3:
Reaper Bones 'dread wolves' (it's not the best pic of these - they actually look a tiny bit better IRL).

Week 4:
These are five of the undead models from #1 of that cheap 'Mortal Realms' magazine that was on sale the other week here in the UK (£2.99 for 13 GW models ...so it was a hard deal to turn down).

Anyway, that's 14 models painted in 4 weeks ...which is pretty good going for me. And the plan is to also stat out any monsters that I don't have rules for HERE.

So, here's hoping you like 'em ...and here's hoping you're managing to put a dent in your own unpainted stockpile (yeah, we all have one ;) ).

Tuesday, 21 January 2020

Print & Paste Terrain : Irregular Passages & Circular Rooms

The latest print & paste video is live!!!

As you can see, in this one I've had a go at making some forked passages, round rooms, and so on - just to add even more variety to the layouts that we can make.

Anyway, as always, I've uploaded the pdf file to DriveThruRPG as a pay-what-you-want download (so feel free to pick it up for free -or- throw a small donation my way if you feel so inclined), and here's hoping that you can put them to good use!

Sunday, 12 January 2020

Just another podcast ...Season 2 - Episode 1

I wasn't sure if I was going to continue with these, but I've kind of got into the habit of recording a segment or two each Saturday morning ...so I think I'll stick with it for a while (and now that I'm actually gaming again, I might have something more interesting to say).

(note that the podcast should be displayed below ...but HERE's the direct link if you prefer)


0:00 Intro.

0:12 Call-in from Che (from Roleplay Rescue).

0:42 Random Dungeon (HERE is my blog post, and HERE is the pdf).

3:06 Miniatures Rant.

6:42 Rant Addendum (HERE is my travelling GMs kit)

7:48 Plans for 2020. Note that I didn't get to the games store/venue in the end :(

12:35 Outro

Note that you can send me a message by logging into anchor and using the mic on your computer, or by using anchor app on your phone, or you can just send in an mp3 file to csp.kris@hotmail.co.uk.

Alternatively, just drop me a regular email (or comment on this blog post, or send me a message on facebook, or whatever), and I'll read it out on the podcast (just make sure you mark it as 'podcast mail' so that I know to include it).

Tuesday, 7 January 2020

Make your own stirge miniatures.

Back in December, I started playing around with an idea that I had to make a bunch of stirge miniatures (if you've been following me via any of the social media platforms you might have already seen this pic)...

...and a few folks seemed to like them - so I've gone ahead and made another video tutorial (to show you how to put them together)...

...and I've also uploaded the pdf file to DriveThruRPG as a pay-what-you-want download (so feel free to pay as much or as little as you like).

Now, they're obviously not as good (or as durable) as regular/proper miniatures ...but if you need a whole bunch of them for an upcoming encounter/adventure, then they should do the job.

Anyway, here's hoping you like 'em :)

Thursday, 2 January 2020

Some of the 'print & paste' highlights from 2019

I said that I would follow up my last post with a similar article about the print & paste stuff that's been appearing on the youtube channel ...so here goes...

So, I think the channel has gained around 3000 subscribers over the course of the year (which is pretty amazing if you ask me), and most of the responses and feedback I've been receiving have been super positive.

I mean sure, there's always going to be a downvote or two (and the occasional snarky comment will surface every now and again) - but that's just the nature of youtube, and is to be expected (or at least, that's what I'm telling myself :) ).

Plus, the regular dungeon terrain has expanded to include sewers...

...papercraft(ish) miniatures and player handouts...

...sci-fi tiles and terrain (though this is still very much in its infancy)...

...multi level dungeons...

...and I've also teamed up with SquareHex again to produce more sheets of textures that you can buy (at a very affordable price) - instead of having to print everything out at home...

So yeah, it's been a busy year on the youtube front - though I've still not got as much stuff done as I had hoped (filming and editing videos takes up a huge amount of time ...not to mention all the design work) ...but it's been (mostly) fun nonetheless - and there's still lots more to come.

Furthermore, the channel is getting pretty close to 5000 subscribers now ...and I'll be doing another giveaway when I get to 5K ...so you might want to keep your eye open for that.

Anyway, a huge thanks goes out to everyone that subscribed, commented, and got in touch or sent pictures of their builds (via social media etc.) ...it really has been a great experience thus far :)

Thanks again!

Wednesday, 1 January 2020

All of the (VTT style) map tiles from 2019

Well, now that 2019 is behind us, I thought I'd write a short article to show off all of the tiles that I created last year - thanks to the support of my kind patrons (without whom, I probably wouldn't have got nearly as much done).

Anyway, the main focus for 2019 was 'caves' (you can find the full size images HERE by the way) ...and over the course of the year I managed to get all of the basic cave tiles finished...

...which, as you can see, includes:
  • Small chambers with various exits.
  • Large chambers that can be pieced together from multiple tiles.
  • Tunnels/passages/dead-ends of various shapes and sizes.
  • A few cave 'assets' that can be placed on top of the tiles to add a bit more variety.

Plus, if you take a look at the maps on the right hand side of the above picture, I also managed to squeeze in a few 'feature caverns' that can be used for specific encounters.

So, with all those done, we can now build nice 'little' cave maps that look something like this:

However, it's also worth mentioning that I did manage to get a few dungeon tiles (and one transitional tile) done as well ...as can be seen in the image below:

So yeah, that's another year's worth of maps done, and I've added them to the growing library of over 300 tiles (found HERE) ...which contains all of the (VTT style) maps that I've drawn over the past three years.

But what's next I hear you ask? (or is that just the voices in my head ;) ) ...well, to start things off, I think I'm going to concentrate on more 'feature caverns' and 'assets' for a little while - as I think that will really help to add some variance to the type of maps we can piece together.

So, all that's left to do is repeat my thanks to those of you that support this little ongoing project* over on Patreon, and to wish you all a happy new year. Here's hoping that 2020 will be a good one!

*along with my print & paste stuff ...there'll be
a separate post about that a little later on.

Monday, 30 December 2019

Random Dungeons...

Over the holiday period I thought I would have a go at something a little different (a little different for me anyway) - and roll up a random dungeon using the tables in the back of the 5E dungeon masters guide .

And yeah, it might be surprising to learn that (considering how long I've been playing ...off and on) that I've never done anything like that before; I mean sure, I might have used a random table here and there within a dungeon - but I've never actually rolled up an entire dungeon that way.

Anyway, the first step was to roll up the layout of the dungeon itself - so I opened up photoshop, rolled the dice, and this is what the tables gave me (though I did need to make a few alterations here and there - to make passages line up, make rooms smaller, and so on, just to get it to fit on a single page):

Next, rather than picking a room and then rolling for it's purpose, contents, etc., I instead rolled up a list of purposes (from the 'general dungeon chambers' chart) and then tried to arrange them in a sensible manner (i.e. it makes sense to put the 'cell' next to the 'torture chamber' - and not at the opposite end of the dungeon). So, with that in mind - this is how I assigned them:

1. Entrance Chamber
2. Guard Room
3. Crypt
4. Divination Room
5. Library
6. Dining room
7. Barracks
8. Storage Room
9. Workshop
10. Training Room
11. Hallway
12. Cell
13. Torture Chamber
14. Dressing Room
15. Chapel
16. Chantry

Then there are a whole bunch of tables for 'chamber contents' as well as 'dungeon dressing' and so on - so once again, in order to try and have things be as cohesive as possible, I rolled up my lists of contents/dressing first ...and then assigned them where they seemed to be the most appropriate.

For example, room 10 ended up being something like this:

Purpose: Training room

State: Ashes, contents mostly burned

Contents: Trick (on the tricks tables I rolled up a suit of talking/spellcasting armour)

Features/Furnishings: Bones & teeth (I actually took two items off my 'features' list for this one ...as I knew I could use multiple 'furnishings' in another room).

So, seeing as how that's all the information I had to work with - this is how I tried to tie it all together:

* * * * *

10. Training Room
  • This large domed chamber is supported by four tall columns - each of them blackened as if by fire (fire emanating from the centre of the room).
  • Similarly, the floor (especially near the middle of the room) is coated in a layer of ash - at the heart of which stands, what looks like, a practice dummy clad in fine armour.
Examining the ash reveals that it also contains tiny fragments of charred bones and teeth. In addition, a successful (DC11) Perception test uncovers the fact that a strange mumbling sound seems to be emanating from the armoured dummy itself (a further DC14 Arcana test also reveals it to be fragments of fire based evocation chants). However, should any living creature approach within 15ft of the dummy (i.e. cross into the area beyond the pillars), the chanting will increase in volume and the dummy will spring into action.


Treat the dummy as Animated Armour except that it has 50hp, is immobile (and thus grants its attackers advantage on their attack rolls), and instead of attacking with its slam attacks - each round it can be heard uttering an incantation (roll on the table below to determine the effect).

Once defeated, a serviceable (though probably in desperate need of repair) set of +1 half-plate armour may be salvaged from it's ruin.

1-3 ...Bolt of fire: +3 ranged attack (as fire bolt but deals 1d8 fire damage)

4-5 ...Cone of fire: DC12 Dex save (as burning hands but deals 1d6 fire damage to those within its cone)

6 ...Blast of fire: DC13 Dex save (as fireball but deals 1d4 fire damage to everyone within a 15ft radius of the dummy, and 1 point to everyone else in the room)

* * * * *

Now I admit that this was one of the more complex rooms, but even so, taking the random elements and tying them all together was a fun little exercise ...one which led me into some unexpected places.

However, I'm not going to pretend that the finished dungeon is a particularly great example of the kind of thing you might expect to find in the latest version of the game (with regard to dungeon ecology and so on) - but I have tried to have it make as much sense as possible ...considering what I had to work with.

Anyway, since finishing this fun little experiment (yeah, my idea of fun is a little weird) I've turned the whole thing into a A5 booklet/zine type thing (again, just for a bit of fun) - and if you want to check it out, I've uploaded it to google drive HERE.

And if you do take a look, let me know if you find any errors (as there's bound to be a few).

As I say, it's not anything special, but it was an interesting little project nonetheless :)