Tuesday, 26 June 2018

Print & Paste Cave Tiles

If you've been following my recent 'print & paste' video tutorials (and picking up the pdf files that go along with them), you might be pleased to hear that I'm now expanding the range to include cave tiles!

This first set/video concentrates on the basics (so, mainly just the cave tiles to begin with), though future products will expand upon the range in much the same fashion as the dungeon tiles (though many of the existing pieces, like the barrels for example, work great with each).

Cave Tiles is available as a pay-what-you-want product - so pick it up for free (from RPGNow or DriveThruRG) or pay as much/little as you like!

(a sneak peek of what I've got planned for future videos)

Saturday, 16 June 2018

Dungeon Deck (playing cards)

I've been working on this for a while now, but I can finally announce the release of...

As you would expect, the deck can be used as a set of regular playing cards -OR- you can piece them together to generate a sprawling dungeon map...

Dungeon Deck is available from DriveThruRPG and RPGNow for $8.99 (or $9.99 with a plastic deckbox - as seen in the first picture and in the video below).

- Note that these are not miniatures-scaled tiles, just a fun little (poker-sized) card deck -

Tuesday, 12 June 2018

Getting ready to run AiME

For those of you that are unfamiliar with the acronym, AiME stands for Adventures in Middle Earth - which is the latest RPG set in Tolkien's world, by Cubicle 7 (it also uses the D&D 5E mechanics - so the system will already be familiar to a lot of people ...including the folks I play with).

So, as the title suggests, I thought I would post a quick article to show some of the stuff I've been getting ready for my first real foray into Middle Earth as a GM (not counting the few horrible MERP sessions I ran as a young lad).

First up are some orc/goblin miniatures...

...and these are from a variety of manufacturers, and feature a few kit-bashes/conversions. For example the guy in the middle of the top row is an old Games Workshop orc with a newer goblin head, and the one directly below him is a Mantic orc with GW 'ungor' arms. The third row are 'Goblin Town' goblins from GW, and the bottom row are the new Oathmark Goblins from Northstar Miniatures.

Anyway, as well as painting a bunch of miniatures (including a few 'specials' that I've not posted here), I've also made a few pieces of (easily transportable) scatter terrain...

...and I've got a bunch of other pieces (e.g. small bushes, rocks, etc.) that I can drop in the magnetic holes (to replace the trees) to make them a little more versatile.

OK, next up is something a little special ...a magical weapon no less:

And finally, I have to admit that I'm a tiny bit disappointed with the lack of encounter maps in some of the AiME books. I mean, I know that The One Ring (i.e. the original system that the 5E material is converted from) is a bit more abstract than D&D (and probably doesn't need them as much) - but I am a bit of a map-freak (to say the least) ...and so I've gone ahead and drawn one of my own:

 (Note that can find an unlabelled version HERE)

And if you'd like to see my preliminary notes for the place ...then here you go (note, it's just the regular D&D basics for now ...with DC numbers pulled out of thin air ;) ):

1. Cave Entrance. Although the entrance to the troll hole is hidden behind a few bushes, it is easy enough to find (DC8 Survival or Perception or Investigation test - depending on the situation).

1a. The large stone door is extremely heavy (requiring a DC18 Athletics test to move) - though it is currently in the open position.

2. Entrance Chamber. A few large (empty) jars and broken pots can be found here - along with a multitude of old bones (more than a few of which seem to be humanoid in appearance). Furthermore, the whole place is filled with a horrid smell.

3. Main Cavern. Old crates, shelves, barrels, and other oddments adorn this chamber - along with a few silver pennies scattered here and there (amongst the filth). However, due to the foul stench, if anyone spends more than a minute in this area (or further areas), they will need to make a DC10 Constitution save to avoid feeling nauseous (treat as +1 level of exhaustion). In addition, anyone who is not too proud to turn their nose up at 'troll plunder' can also gather several days worth of edible rations here.

3a. The boulder (which acts as a makeshift door to the 'larder') is very difficult to move (requiring a DC22 Athletics test). The pool to the NE is shallow and stagnant ...and is definitely not safe to drink.

4. The Larder. Any fresh meat (i.e. a live captive) is usually stored here (possibly in the process of being 'fattened-up' by the troll).

5. Bedchamber. Behind a crude pallet (which is barely large enough for a troll to curl up on), is a large (locked) strongbox containing a few baubles that the troll treasures. The key to this strongbox is usually found inside one of the sacks that the troll is using as a pillow - otherwise the lock requires a DC20 test to pick.

5a. This crawlspace (which is too small for a full grown troll to use) can be reached by a natural stairway in area 5 -or- by clambering up the ledge in area 3 (which requires a DC14 Athletics test).

Wednesday, 6 June 2018

More floor textures for the 2.5D dungeon

If you've been following my fledgling channel over on YouTube, you'll know that I've started to produce instruction videos for my 2.5D dungeon textures...

...well, I've recently finished the next one, and here it is (though this one doesn't really feature any new techniques to be honest - but rather showcases some new textures you can use when building your own dungeons and/or buildings):

So, if you'd like to have a go at making some of your own, you can find these new textures (as a pay-what-you-want pdf file) over on RPGNow and DriveThruRPG - so feel free to pick 'em up for free, or toss a couple of coins in the hat if you feel so inclined :)

Thursday, 26 April 2018

'Neath the Shadow #3 in print!

Just a quick message to say that the latest 'zine (for the Age of Shadow RPG) is now available in print via lulu.

Note that the booklet is also available in digital form via RPGNow and DriveThruRPG.

Plus, if you want to be in with a chance of winning a print copy of the Core Rules and Campaign Guide - check out my latest video:

Thursday, 19 April 2018

Shelves & cupboards for the 2.5D dungeon.

This one's took longer than I expected, but I've finally managed to get the next video finished.

So, if you're looking to spice up your dungeon tiles (or battlemat) with various drawers, shelves, bookcases, cupboards, and so on, then all you need to do is download these textures (via RPGNow or DriveThruRPG*), follow the instructions, and you should be able to make anything from small cabinets, to huge (library-style) bookcases!

*Note that these files are 'pay-what-you-want' - so pick them up for free, or (if you'd like to help support my fledgling channel) pay as much (or as little) as you like :)

Sunday, 8 April 2018

Making a map from my Patreon tiles (tutorial)

In response to a couple of questions I've received recently, I thought I would post a quick tutorial to show how easy it is to assemble an adventure map from my Patreon dungeon tiles.

Obviously, if you're already familiar with any of the major image editing programs, then this article will be of little use - but if you've never done anything like this before, then keep on reading...

OK, still here?

Right then - the first thing you'll need to do is download GIMP (it's a free image editing program), as that is what I'll be using throughout this tutorial. I'll also be assuming that you've downloaded all of the tiles you plan on using (though feel free to download the entire set ;) ) onto your hard drive.

So, assuming you've done all that, we're ready to go ...so lets begin.

Open up GIMP

Select FILE > NEW

In the dialogue box that appears enter values that are multiples of 600 (as each of my 12x12 tiles are 600 x 600 pixels in size) ...so in this example I'll go with 2400 x 2400 (which is enough space for 4 tiles high and 4 tiles wide).

Then select VIEW > SHOW GRID (also make sure the 'snap to grid' option is checked).


In the dialogue box that appears select DEFAULT GRID and then enter values of '50' pixels in the WIDTH and HEIGHT boxes (this is because each grid square of my maps measures 50x50 pixels).

Your image should now look like this (note that these grid lines are invisible, and they'll not appear in your saved or printed image):

Then choose FILE > OPEN AS LAYERS and locate the tile that you want to use (i.e. one that you've already saved to your hard drive) .

This will import the tile as it's own layer (think of this layer as a post-it note on top of your blank canvas) ...and you can move it into the position you like with the move tool (i.e. the highlighted icon in the toolbar).

Then do the same FILE > OPEN AS LAYERS for any additional tiles, and position them accordingly (and if you have the 'snap to grid' option enabled that I mentioned previously, the tiles should snap to the nearest square - which makes lining them up super easy).

You should also note that every time you insert a new tile, it also gets added to the layers window on the right ...so if you want to move a specific tile around you'll first need to select it here (which makes it the active layer) - and you can then drag it around in the usual fashion (i.e. with the move tool)

Then, if you want to save the file for further manipulation later, save it in the normal fashion (i.e. GIMP's own .xcf format), and that will keep all the layers (i.e. the map tiles) separate for further tinkering at a later date.

However, if you want to use the whole map in a VTT of some description (or just save it as an image file) then select EXPORT AS.

By default it might be set to export as a .png file, but you can change that to any other file format via the options in the bottom right corner of the dialogue box (I personally suggest saving it as a JPEG ...as the image will still look fine - but the file size will be much smaller).

And that should result in an image like this...

...which you can then load into your VTT of choice!