This one's took longer than I expected, but I've finally managed to get the next video finished.
So, if you're looking to spice up your dungeon tiles (or battlemat) with various drawers, shelves, bookcases, cupboards, and so on, then all you need to do is download these textures (via RPGNow or DriveThruRPG*), follow the instructions, and you should be able to make anything from small cabinets, to huge (library-style) bookcases!
*Note that these files are 'pay-what-you-want' - so pick them up for free, or (if you'd like to help support my fledgling channel) pay as much (or as little) as you like :)
In response to a couple of questions I've received recently, I thought I would post a quick tutorial to show how easy it is to assemble an adventure map from my Patreon dungeon tiles.
Obviously, if you're already familiar with any of the major image editing programs, then this article will be of little use - but if you've never done anything like this before, then keep on reading...
OK, still here?
Right then - the first thing you'll need to do is download GIMP (it's a free image editing program), as that is what I'll be using throughout this tutorial. I'll also be assuming that you've downloaded all of the tiles you plan on using (though feel free to download the entire set ;) ) onto your hard drive.
So, assuming you've done all that, we're ready to go ...so lets begin.
Open up GIMP
Select FILE > NEW
In the dialogue box that appears enter values that are multiples of 600 (as each of my 12x12 tiles are 600 x 600 pixels in size) ...so in this example I'll go with 2400 x 2400 (which is enough space for 4 tiles high and 4 tiles wide).
Then select VIEW > SHOW GRID (also make sure the 'snap to grid' option is checked).
Then select EDIT > PREFERENCES
In the dialogue box that appears select DEFAULT GRID and then enter values of '50' pixels in the WIDTH and HEIGHT boxes (this is because each grid square of my maps measures 50x50 pixels).
Your image should now look like this (note that these grid lines are invisible, and they'll not appear in your saved or printed image):
Then choose FILE > OPEN AS LAYERS and locate the tile that you want to use (i.e. one that you've already saved to your hard drive) .
This will import the tile as it's own layer (think of this layer as a post-it note on top of your blank canvas) ...and you can move it into the position you like with the move tool (i.e. the highlighted icon in the toolbar).
Then do the same FILE > OPEN AS LAYERS for any additional tiles, and position them accordingly (and if you have the 'snap to grid' option enabled that I mentioned previously, the tiles should snap to the nearest square - which makes lining them up super easy).
You should also note that every time you insert a new tile, it also gets added to the layers window on the right ...so if you want to move a specific tile around you'll first need to select it here (which makes it the active layer) - and you can then drag it around in the usual fashion (i.e. with the move tool)
Then, if you want to save the file for further manipulation later, save it in the normal fashion (i.e. GIMP's own .xcf format), and that will keep all the layers (i.e. the map tiles) separate for further tinkering at a later date.
However, if you want to use the whole map in a VTT of some description (or just save it as an image file) then select EXPORT AS.
By default it might be set to export as a .png file, but you can change that to any other file format via the options in the bottom right corner of the dialogue box (I personally suggest saving it as a JPEG ...as the image will still look fine - but the file size will be much smaller).
And that should result in an image like this...
...which you can then load into your VTT of choice!
It's been a long time coming, but I'm pleased to finally announce the release of issue 3 of my little Age of Shadow 'zine...
The 'zine is mainly for use with the Age of Shadow RPG (which you can get HERE for free) - though it should be compatible with other percentile based games with little or no modification.
Included in this issue: Elvish Ancestry:Random tables for generating an elven PC's forebears. Welcome Guests:A 28 page (A5) adventure scenario. Weather in the Northern Kingdom:Calendar and weather details for Fornan Tarnath. Beastling Descriptions:Random tables to help describe the soldiers of the enemy. Runes of Power:More magical enchantments for your game.
It's time for another little dungeon building video ...and in this one we'll be delving into a few crypts and tombs...
So, if you'd like to have a go at making a few of these pieces yourself, you can find the pdf file over on RPGNow and DriveThruRPG (where it, and all of the other textures, are available as pay-what-you-want products*) ..or you can just head on over to the direct download HERE.
*so pick it up for free, or if you'd like to support the channel, pay as much (or as little) as you like!
It's been a bit of a struggle to get this one done (for one reason or another) ...but here's the latest video:
So, if you'd like to have a go at making a few of these doors yourself, you can find a direct link to the (free) PDF file HERE ...or if you would like to support the channel with a small donation, the file is also available as a pay-what-you-want product over on RPGNow and DriveThruRPG (so you can either grab it for free or choose to pay as much, or as little, as you like).
And, while I've still got lots of stuff to get through (and even more ideas floating around in my head), if there's anything in particular you'd like to see added to the 2.5D dungeon, feel free to let me know in the comments.
NOTE: If you do pick any of these files up from RPGNow or DriveThruRPG (which you can do for free BTW - just put a zero in the pay-what-you-want box), if you'd consider giving them a review - that would be greatly appreciated (and it may even help to get them noticed by a wider audience).