Tuesday, 13 September 2011

Mathgar Ruins - An Adventure Location

Over the coming weeks I plan on writing up a little adventure location for the Age of Shadow RPG. I don't intend for it to be anything other than a typical encounter site (so please don't expect anything revolutionary), as my only real aim here is to put something together that shows the rules in action (so to speak).

However, the way I plan on doing it is a little different to anything I've done before, as I'll be Blogging the entries/areas one at a time (i.e. as I finish them), and perhaps answer any questions (rules related or otherwise) that arise as I go along.

Admittedly I've already got a rough outline planned, a few notes to hand, and a basic map drawn out (so that it doesn't turn out to be a complete random mess), but I'm hoping that other folks might also add to the stuff I write via the comments section (perhaps giving a particular monster/NPC a bit of a backstory, adding a particularly devious trap, expanding on room/item descriptions, writing possible adventure hooks, and so on), to make things a little more interesting.

As I say, I'll be keeping things fairly straightforward for my own part, as my main aim is to show how the rules can be applied to various situations so that new GMs have an example 'dungeon' (for want of a better word) to use as reference (though having a back-up adventure location is a useful addition to any GMs folder).

With any luck I'll have the first instalment posted tomorrow - though that'll probably just be a little bit of background information to get the ball rolling.

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