Friday, 28 October 2011

Mathgar Ruins - Conclusion

With the dungeon level of Mathgar Ruins completed I'm going to call this little project done.

As I said at the beginning, this location wasn't really meant to be anything other than a simple set of notes to accompany a possible encounter area - just to have something available that shows how the rules can be applied to certain situations (which might be of use to people who are new to the system or RPGs in general, or maybe even as an emergency backup location for one of those times when the players go off in an unexpected direction).

Obviously you'll have to come up with your own plot and adventure to go along with the location (should you decide to use it) - and if you do, it would be great to hear how you use Mathgar Ruins in your own game/campaign.

Also feel free to drop me a line and let me know if you'd like to see more of this kind of thing in the future.


  1. Nicely done Kris, I would definitely like to see similar projects in the future. Any plans on turning this into a pdf?

  2. Yeah, it's something I'll probably put together when I have time (as the pdf converter on the blog isn't that great), but I really need to finish the map-pack that I'm working on first (which is taking a lot longer than I had hoped).